The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education
Por um escritor misterioso
Last updated 19 outubro 2024
The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in higher education. Two researchers collaborate to apply a qualitative method, coding and synthesizing the results using multiple criteria. The main objective is to study the impact of games and simulations with regard to achieving specific learning objectives. On balance, results indicate that games and/or simulations have a positive impact on learning goals. The researchers identify three learning outcomes when integrating games into the learning process: cognitive, behavioural, and affective. As a final step, the authors consolidate evidence for the benefit of academics and practitioners in higher education interested in the efficient use of games and simulations for pedagogical purposes. Such evidence also provides potential options and pathways for future research.
Features of Immersive Virtual Reality to Support Meaningful Chemistry Education
PDF) The effect of games and simulations on higher education: a systematic literature review
Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review
Frontiers Application of the Educational Game to Enhance Student Learning
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis - Douglas B. Clark, Emily E. Tanner-Smith, Stephen S. Killingsworth, 2016
The effect of games and simulations on higher education: a systematic literature review, International Journal of Educational Technology in Higher Education
PDF) Serious Games and Gamification: A Systematic Literature Review
Trainee attitudes towards virtual reality simulation to develop microsurgical skills in ophthalmology
PDF) Gamification of e-learning in higher education: a systematic literature review
Frontiers Teacher's Perceptions of Using an Artificial Intelligence-Based Educational Tool for Scientific Writing
Recomendado para você
-
Author's Purpose - PIE game Authors purpose, Reading classroom19 outubro 2024
-
Author's Purpose Review Game (3 types) - U-Know Reading Skills Activity - Fun in 5th Grade & MORE19 outubro 2024
-
9.2 Serious games and gamification – Teaching in a Digital Age19 outubro 2024
-
Finite and Infinite Games: A Vision of Life as Play and Possibility by James P. Carse19 outubro 2024
-
Achieving Goals While Having Fun (for Gamers) - Weekdone19 outubro 2024
-
All Purpose Game Spice – Southern Roots Spice19 outubro 2024
-
Multi Purpose Kids Game Board19 outubro 2024
-
William Hillcourt Quote: “Scouting is a Game with a Purpose.”19 outubro 2024
-
Objectives, Temple Run Wiki19 outubro 2024
-
Purpose Mining Game, Why it's so important to know your mission - BStaff19 outubro 2024
você pode gostar
-
Tenten by Marcinha20 on DeviantArt Naruto shippuden anime, Anime naruto, Naruto characters19 outubro 2024
-
Bakugan: Battle Planet Anime's U.S./Canada TV Premieres Scheduled19 outubro 2024
-
tvokids logo - Panzoid19 outubro 2024
-
Anri Hazeworth (Yuusha ga Shinda!) - Clubs19 outubro 2024
-
UltraX's Arras!19 outubro 2024
-
Carreta do Trabalhador a caminho de Teresópolis, Teresópolis19 outubro 2024
-
Buy JoJo's Bizarre Adventure Eyes of Heaven PS4 Game Code Compare19 outubro 2024
-
Shitake Fatiado Desidratado Karui 30g - Cia do Salmão19 outubro 2024
-
Facebook reportedly plans newsletter tools after explosion in19 outubro 2024
-
Colégio Paraíso SBC by Digital Enterprise Company Serviços em Tecnologia LTDA.19 outubro 2024