Silent Hill 1 & 2, locked doors and videogames as a unique medium.

Por um escritor misterioso
Last updated 19 setembro 2024
Silent Hill 1 & 2, locked doors and videogames as a unique medium.
This post came about thanks to an argument with my partner over writing about videogames. Is there a way to speak about games that takes into account its uniqueness as a medium and doesn't rely on ways of analysing films and books? Previously on this blog I've written about Ocarina of Time, and its links…
Silent Hill 1 & 2, locked doors and videogames as a unique medium.
Silent Hill (video game) - Wikipedia
Silent Hill 1 & 2, locked doors and videogames as a unique medium.
SILENT HILL: back to the beginning - BOYS, BEARS & SCARESBOYS
Silent Hill 1 & 2, locked doors and videogames as a unique medium.
Silent Hill 1 & 2, locked doors and videogames as a unique medium
A re-imagining of the original Silent Hill that turns everything you thought you knew on its head The game watches you and adapts to your actions to
Silent Hill 1 & 2, locked doors and videogames as a unique medium.
Silent Hill: Shattered Memories
Silent Hill 1 & 2, locked doors and videogames as a unique medium.
Hideo Kojima's OD trailer from The Game Awards nods to Silent Hill
Silent Hill 1 & 2, locked doors and videogames as a unique medium.
Silent Hill 1 & 2, locked doors and videogames as a unique medium
Silent Hill 1 & 2, locked doors and videogames as a unique medium.
This shit is so stupid… : r/silenthill
Silent Hill 1 & 2, locked doors and videogames as a unique medium.
SILENT HILL: back to the beginning - BOYS, BEARS & SCARESBOYS
Silent Hill 1 & 2, locked doors and videogames as a unique medium.
Silent Hill 2 - Wikipedia
Silent Hill 1 & 2, locked doors and videogames as a unique medium.
Silent Hill: Ascension underestimates the rowdiness of stream chat
Silent Hill 1 & 2, locked doors and videogames as a unique medium.
The Forgotten Art of Fixed Camera Games, by Yasmin Curren

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