Game Browser project setup - by Teijo Hakala
Por um escritor misterioso
Last updated 08 novembro 2024
The setup Previously we discussed the project idea and its requirements. You can read about these in the first part of this article series here: Let's build a website. This time we’ll take a look at how we will set up our backend project. We’ll basically have two separate projects: the backend, and the frontend. These can be developed separately, since there is an API between them. As long as both, backend and frontend, implement the same API, they will work together. Of course it is easier to develop them together, because then we can immediately see if we need to make any changes to the API.
The setup Previously we discussed the project idea and its requirements. You can read about these in the first part of this article series here: Let's build a website. This time we’ll take a look at how we will set up our backend project. We’ll basically have two separate projects: the backend, and the frontend. These can be developed separately, since there is an API between them. As long as both, backend and frontend, implement the same API, they will work together. Of course it is easier to develop them together, because then we can immediately see if we need to make any changes to the API.
The setup Previously we discussed the project idea and its requirements. You can read about these in the first part of this article series here: Let's build a website. This time we’ll take a look at how we will set up our backend project. We’ll basically have two separate projects: the backend, and the frontend. These can be developed separately, since there is an API between them. As long as both, backend and frontend, implement the same API, they will work together. Of course it is easier to develop them together, because then we can immediately see if we need to make any changes to the API.
Game Browser project setup - by Teijo Hakala
Ashley Woods, Author at WICHE Cooperative for Educational Technologies
Studios - Konstrundan
PDF) [Conference Proceedings Chapter] Lanz, Francesca, and Elena Montanari. 2014. “Proactive Spaces.” In Engaging Spaces. Interpretation, Design and Digital Strategies, edited by Halina Gottlieb and Marcin Szeląg, 42-49. Nodem: Warsaw.
Game Browser project setup - by Teijo Hakala
Teijo Hakala on LinkedIn: Game Browser project setup
Game Browser project setup - by Teijo Hakala
Julkaisut - UNITE Lippulaiva
Conference Proceedings Chapter Lanz Fra PDF, PDF, Usability
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