Did WFH Hurt the Video Game Industry?
Por um escritor misterioso
Last updated 03 novembro 2024
The video game industry was better prepared than most to make the switch to remote work. Even so, researchers found that companies that went remote during the pandemic suffered more delays than those that managed to keep working in offices. Why? Weak ties — or casual relationships — suffered in the pandemic. Looking at data on white-collar workers’ communications, strong ties got stronger and weak one frayed. That, in turn, led to communication breakdowns that made hitting big deadlines or continuing to innovate harder, even as workers were individually productive. In short, this was an institutional failure. So what should companies do? Turning back the clock isn’t an option — companies need to find ways to encourage weak ties while accepting that office culture has fundamentally changed. They should: 1) accept that a one-size-fits-all strategy for remote probably won’t work; 2) consider creating a team to help encourage weak ties and otherwise pursue strategies to help build relationships across the company, 3) acknowledge that worker expectations have changed and try to find a balance between flexibility and face time, and 4) stay nimble and keep evaluating their approach as time goes on.
Covid Forces Video Game Makers to Rethink Remote Work - Bloomberg
The race for video game innovation
Coronavirus Means Bigger Gaming Sales, but Less Production - The New York Times
Video game workers crushed by excessive hours, low pay, reveals global survey of digital entertainment industry
Did WFH Hurt the Video Game Industry?
Opinion Video Games Are Destroying the People Who Make Them - The New York Times
Ability to work from home: evidence from two surveys and implications for the labor market in the COVID-19 pandemic : Monthly Labor Review: U.S. Bureau of Labor Statistics
Working From Home? Don't Assume Your Manager Trusts You to Do Your Job
The Aspiring Future Of The Gaming Industry – GGWP Academy
Here's What Worked, and What Didn't, for Remote Workers in 2020
COVID And Working From Home Made Starfield Development Very, Very Slow, Todd Howard Says : r/Games
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