DX12 Capture Support is Now Available

Por um escritor misterioso
Last updated 10 novembro 2024
DX12 Capture Support is Now Available
​​​More and more games are starting to come out with DX12 support and we know it’s one of the most requested features for XSplit as of late.
DX12 Capture Support is Now Available
Am sharing a new virtual camera for zero-latency, DX12, 360 live-streaming: Unreal ->SPOUT/OBS. It's free - link in comments - would be cool to hear some use cases if it might help
DX12 Capture Support is Now Available
Windows 11 users can now adjust Auto HDR on a per-game basis
DX12 Capture Support is Now Available
Henrik Levring, Blog Author
DX12 Capture Support is Now Available
Vulkan 1.2.162 Released With Ray-Tracing Support Promoted - Phoronix
DX12 Capture Support is Now Available
Buy the NIKKOR Z DX 12-28mm f/3.5-5.6 PZ VR Zoom Lens
DX12 Capture Support is Now Available
Announcing GFXReconstruct (v0.9.17) with DirectX®12 and DirectX® Raytracing support - AMD GPUOpen
DX12 Capture Support is Now Available
AMD Releases Radeon Software Crimson ReLive Edition 17.7.2: ReLive Edition Refined for Gamers and Developers
Chipset: NVIDIA GeForce GTX 1650 Boost Clock: 1620 MHz Video Memory: 4GB GDDR6 Memory Interface: 128-bit Output: DL-DVI-D x 1 / HDMI 2.0bx 1 /
DX12 Capture Support is Now Available
MSI Gaming GeForce GTX 1650 128-Bit HDMI/DP/DVI 4GB GDRR6 HDCP Support DirectX 12 VR Ready OC Graphics Card (GTX 1650 D6 Ventus XS OCV3)
DX12 Capture Support is Now Available
AMD enables Fluid Motion Frames support for Radeon RX 6000 series
DX12 Capture Support is Now Available
Vulkan Ray Tracing becomes official with Vulkan 1.2.162 (updated)
DX12 Capture Support is Now Available
Total War: Warhammer update 1 adds Blood Knights and DX12 support

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